![zmodeler 3 gta 5 plug in zmodeler 3 gta 5 plug in](https://operfquotes.weebly.com/uploads/1/2/6/7/126740662/feet-morning-adventure-camping_1_orig.jpg)
The series of tests mentioned above is intended to help me fill the gaps in model format, so I could be able to try to export collected geometry. I just verify whether my scene setup considerations are working properly: importer creates the scene from file, exporter collects data for export from scene. This is a preparation part of the code, as collected data can't be exported.
![zmodeler 3 gta 5 plug in zmodeler 3 gta 5 plug in](http://operfquotes.weebly.com/uploads/1/2/6/7/126740662/872692733_orig.jpg)
Export code have been equipped with scene examination and validation code, so an "exporter" explores the scene and locates objects, dummies and collisions in scene. This is a series of tests that involves replacement of original (unknown) data with some commonly observed values or with test values to evaluate the purpose of unknown areas of the model file. Jul.17 An in-place tryout tests are in progress.
ZMODELER 3 GTA 5 PLUG IN MODS
The crack data is bounded to original object position, size and surface, so it is impossible to use original crack data on newly-created mods (at least it will not fit properly to my opinion). In some tests it looks like re-triangulation of geometry with removing of some triangles (shot holes), in other tests in looks like clip-volume drawing. A series of replacement tests is in a run on "cracking glass data", but I can't yet determine how this feature is implemented. The exported model suffers of glass objects to be non-breakable and not reacting to bullet tracing.
![zmodeler 3 gta 5 plug in zmodeler 3 gta 5 plug in](https://i.imgur.com/XhN6Ohx.jpg)
The overal model and collision seems to be Ok on export, but the unknown part of "cracking glass logic" is not yet known. This temporary research and info topic can be obsolete now, do not rely on info posted here.Īug.6 Import-only filter was released several days ago. Please head up to Grand Theft Auto V subforum in ZModeler3 Discussion forum, as this filter is not related to ZModeler2 product!Īug.10 An import-export filter is now available in ZModeler 3.1.0. The plugin is available for ZModeler3 only.